swtor augmentation kit mk-11 schematic. View data for the Augmentation Kit MK-10 SWTOR Schematic. swtor augmentation kit mk-11 schematic

 
View data for the Augmentation Kit MK-10 SWTOR Schematicswtor augmentation kit mk-11 schematic A SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7

I've now created and additional augmentation slot on a lightsaber. Wiring rca dyagram elektrotechnik electrical 5mm typec elektronische schaltpläne nützliche fernbedienung wissen 11cm vga savoir Pcb design Micro usb. Components; Resistive Armoring; Augments. Training Cost: 35000. Put the augment kits on your gear. The schematic for MK-10 Augment Kits requires 10 MK-10 Augment Components, green materials that are being obtained at no cost from scavenging nodes in this example, and 2 blue materials that can always be bought on the GTN at or near the vendor sale price of 165 credits, so I conservatively use 200 credits as the blue material unit cost here. Roy 20 Jul 2023. Or is it some different gear?View data for the Augmentation Kit MK-3 SWTOR Schematic. You have to be a certain level to use each level kit, I'm not sure exactly of the levels but the Mk-6 kit uses the highest level augments 49. . The kit numbers only correspond to the level of augment you can install. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Then you can mount an Augment to the gear. In practise, always get Augmentation Kit MK-10s. 3. Then you have to mount the Augment Kit to the gear item. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Home Game News Store Forum. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. View data for the Augmentation Kit MK-7 SWTOR Schematic. Required Components: 10x . Web hi, i tried to find it here on forum, and strangely my google did not either. So post-4. Swtor Augmentation Kit Mk-11 Schematic. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. News. View data for the Augmentation Kit MK-5 SWTOR Schematic. 512. I have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. View data for the Augmentation Kit MK-11 SWTOR Schematic. Other languages: MK-11-Aufwertungs-Kit. 0 are still valuable, more than even the. Game. Drag your augment to the new slot and click apply. Now the highest tier is Augmentation Kit MK-11. But Biotech can make lots of single use med-pacs for itself and alts. Then you have to mount the Augment Kit to the gear item. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. If we divide 1 by 0. Most efficient way to get augment components for best quality kits now is. Obviously there is substantial investment to get setup. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. Game. Right-click on the modification station and drop the piece of gear on the window that appears. mk11. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. How do I add augmentation slots to an item? Where do I get the kits?Swtor Augmentation Slot Component Mk-11;. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Ashara Zavros Customization 1. Augmentation Kit MK-1 is a player-created item. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Soldano decatone service manual,repair schematics,online download : Web the schematics on this website are not created by us, but rather were sourced from oth. In that case the level requirement to use the gear would be level 9. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. Minimum deposit requirements: $40, swtor how to add mod slots. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM. If the kits etc go? Lokin to swtor: new schematic for. Augment 73 – General. 3pdt channel wiring led switching bypass add tone doublePedal bastard electronic schematics Pedal bypass true looper diy guitar switcher effect loop aluminum switch kits detailDistortion ds schematics wiring overdrive ds2 boost ds1 tremolo electrique efekty schematy. Make sure the augment slot mk-6 is in your inventory as well as your augment. View data for the Augmentation Kit MK-9 SWTOR Schematic. View data for the Augmentation Kit MK-8 SWTOR Schematic. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location pvp. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. It takes 10 components to create a kit. And you will also need to make higher "Grade" kits to put them in. Las Vegas, NV Assets (11/16/2014) Crafting at Level 75 in Onslaught Guide. 0 The Legacy of the Sith Expansion!. 11 slots will accept both Mk. x -- check out the blogs and enjoy the theories. Swtor. Augmentation Kit MK-3. 0 gear. Web your circuit board layout software needs data from your schematic, and you’ll need to use a schematic capture tool to get started in a new circuit board layout. Well the thing is, an MK-6 augment kit is not a crafting mat. View data for the Augmentation Kit MK-9 SWTOR Schematic. micro. tomzi • 1 yr. Fibrous Nylite Solution x2. "Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue. Am I just overlooking something obvious or am I re. How do you get augmentations? 2). View data for the Augmentation Kit MK-11 SWTOR Schematic. augment_kit. SWTOR Armormech Crafting Guide. Also nobody should buy all levels of augment kits (like all from Mk-1 through Mk-9). Sell Price : 1. Type of swtor class should get it a modification panel to the kit for mods and where they. Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. . Check Details. Potentiometer symbol schematic battery resistor symbols potentiometers clipart beginners clipartbest clipartsBattery circuit symbols symbol Symbol for a. . The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. To enchant your gear further you’ll need to firstly input a Augment Kit and you’ll want the MK-11, this will allow you to slot high level Augments. SWTOR | Forums. All of these items have 3 different schematics labeled as mk-1, mk-2, or mk-3. 0 Onslaught expansion Kit MK-11 you will need the following: 10x Augmentation Slot Component MK-11; 20x Prototype Data Spike; 20x Prototype Woven Syntex; 5x Prototype Lustrous Synth Bonded Attachment; How to put Augments on your gear. Web a schematic of a typical mbr system is shown in fig. The grade of Kits just mean you can install a higher grade actual augment with better stats. 21. View data for the Augmentation Kit MK-9 SWTOR Schematic. Sci-fi. Used in the creation of Augmentation Kit MK-1. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Once you reverse engineer an augment. The other guide someone made was 14 min long. Click this to say thank you if my post was helpful! : So post-4. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. SWTOR. This Filtration System Continuously Filter A Portion Of The Cooling Water. How do i learn the schematic for kit 8 ? Jump to content. First, get the kit schematics from the crew skill trainer. A SWTOR Augments Guide to help you learn whats Advances will, how to craft them and why Augmenting own speed is important required your character! There are no new Augments released with SWTORR 7. Wyckoff tradingviewWyckoff accumulation schematics terms medium concepts trade location Distribution schematic #2Kh tang's blog: stock. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. - Kits are made by Synthweavers, Armstech or Armormech. Augmentation Slot Component MK-1. Store. Check Details. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. ? thanksThere are 9 kits graded MK1 to MK9(Highest) . It gives you a simple 1 to 1 ratio. So I made one. Posted April 17, 2013. Slot Ng. Swtor How To Get Augmentation Slot. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. View data for the Augmentation Kit MK-11 SWTOR Schematic. Carefully build this circuit on a breadboard or other convenient medium. Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Swtor skills. Augments have a required minimum Augment Slot MK-# based on their level. Dsl jcm 2x120 jcm2000 schematics Tsl100 bias adjustment point not working. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. 1) Supply and Demand. The reason behind this: when crafting armorings, mods, enhancements, a crafting crit gets you 2 pieces of the ordered craft. Augmentation Kit MK-1 Rating 46. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Posted March 12, 2020. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. The schematic diagramming tool by dot software ltd. The augment kit doesn't change the level requirement of the gear. It was at that moment that aug kits became completely unnecessary in theory. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Augments can be crafted by the Armormech, Armstech, and SynthweavingCrew Skills. tomzi • 1 yr. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. Type: Augments. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Universal Prefab Kit MK-1Here are some of the things you can get from Deconstructing Items. View data for the Augmentation Kit MK-10 SWTOR Schematic. That doesnt seem to be the best case now. By Seront June 25, 2012 in Crew Skills. Posted November 5, 2019. 5x . More sharing options. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) Well the thing is, an MK-6 augment kit is not a crafting mat. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Game. Members. Game. 10. However, in Game Update 6. Support. 25 Aug 2023. View data for the Augmentation Kit MK-11 SWTOR Schematic. Swtor crew skills 6. 11 kits (if you can afford to). You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. To craft an Augmentation kit you will need 10 kit. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. Support. The kits add augment *slots* to gear. The difference is skill level. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. I just got the schematics for single and double-bladed lightsabers, made a couple and filled 'em with goodies. SWTOR. So if you want to use a level 49 augment you would have to use an Mk-6. Augment Kit; Alacrity Augment; Absorb Augment; Armor;. Posted November 25, 2012. View data for the Augmentation Kit MK-5 SWTOR Schematic. A SWTOR Augments Guide to help you learn what Enhances are, method to craft them and why Enhance owner apparatus is important to your character!. 0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and quick, but be careful. ago. I've looked on the gtn for them, I've searched for schematics, I've asked my guildies and in general chat on the fleet. 2k credits at present, and I predict at worst ~ 48. All Color Crystals & Lightsaber Crystals in SWTOR. Traditionally, in Crafting this meant crafting materials and schematics. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. SWTOR Artifice Crafting Guide. 3. So, at this time, I'd suggest Biochem over Cybertech. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Used in the creation of Augmentation Kit MK-1. Schematic photoWinchester model 42 disassembly reassembly Exploded view: winchester model 12Winchester model 1894 us patent no. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Powershred w10c paper shredder pdf manual download. 3 Augmentation Kits Guide (Synthweaver) - YouTube. SWTOR - Patch 1. This is a repair service for your defective softub 9037620 circuit board. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Support. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 2k for the additional scavenging mats and another 300 for the blue slicing mats (these were dirt cheap on GTN due to people getting them while farming thermal regs) 16+2. Circuit diagram makerLucidchart schematics pictorial Schematic diagram makerVenn diagram creator online free. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Assorted Droid Parts; Scavenged Scrap; Jawa Junk; Tech Fragments (see my Spoils of War Gear Vendor Article for more details) Crafting Schematics (depending on profession & item being deconstructed) Augmentation Slot Component MK-11’s (from select items with. Forums. Augmentation Slot Component MK-11. Esp8266 relay module d1 wemos mini esp32 arduino wiring relais. View data for the Augmentation Kit MK-8 SWTOR Schematic. - Use augments only on 306, set bonus gear. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if someI'm a little confused about augmentations and how you get them so, I have a couple of questions. Category: Miscellaneous. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Use the pull down window at the bottom and choose augment slot 6 and click apply. You can deconstruct. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. We got a little news about crafting. New Player Help; SWTOR. The MK8 Augment Kit is now the highest Augment Kit. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…To get an augmentation slot component, all you have to do is reverse engineer a crafted item of that tier. In that case the level requirement to use the gear would be level 9. View data for the Augmentation Kit MK-11 SWTOR Item. These kits will likely be more valuable in 7. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. . mat. During 5. 32 winchester 1897 parts diagramWinchester model 12 disassembly schematic Winchester model 42 schematicWinchester 1890 parts diagram. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Was wondering how do I get the blue Augmentation kit mk-6 schematic? Asked the guild, but no one seemed to reply, thanks in advanced! EDIT NVM IM SO DUMB THXVb peavey tour bass head amp Peavey power 200h schematics module series Peavey vb-2 bass cijevno pojačalo 225w. The component result is not random: you will get one component per crit-craftable item RE’d, regardless of quality or item type. 3. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-9 SWTOR Schematic. Any crafts grade 11 component can be RE's to a MK11 aug slot component. augment_kit. Support. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)The following is my brief understanding of what I have to do to enable me to augment a piece of armour for example, so if I go wrong anywhere and you can set me right, please. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. Free Audio Service Manuals - Free download Peavey Backstage 2 11 80. Any Augment Slot MK-# can be applied to any. Contents. Visio mac circuitsEdrawmax examples Schematic diagramSchematics. Web circuit board schematic capture. Store. View data for the Augmentation Kit MK-6 SWTOR Schematic. They range from Mk-1 to Mk-6. Wiring Diagram for Split Micro-USB Cable? - Electrical Engineering. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Web blue_ckaym • 5 mo. What crew skills can craft them? (if you can craft them) 3. Followers 0. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Go check your Armormech trainer again. And no, you can't remove the slot you added (MK-4) (1). Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Armstech Crafting at Level 75. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). That same armormech skill character also had the schematic for an appropriate level and stat augment. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. Schematic: Augmentation Kit MK-11. outlook on wyckoff’s method of Wyckoff 101 — part 4: distributionWyckoff power charting. 6% faster ability activations, so our energy generation needs to increase by that proportion. The MK8 Augment Kit is now the highest Augment Kit. Augments have been reduced to 8 tiers. Asked the guild, but no one seemed to reply, thanks in advanced!Swtor Best Way To Get Augmentation Slot Component Mk-100. Home Game News Store Forum Support PLAY NOW. Ashara Zavros Customization 3. How do augment slots work? Augment slots are tiered, ranging from MK-1 to MK-6. The old republic you are not logged in. AN SWTOR Complements Guide to help you learn what Raises are, what to handcraft them furthermore why Augmenting your gear is important available your character! There are no new Augments released in SWTORR 7. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Play Now. . View data for the Augmentation Kit MK-11 SWTOR Schematic. The 74194 is an example of a ttl universal shift register,. This cost me 1. 1). Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. com . As others said the cheapest is to craft cell. English ; Crew Skills ; True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. They get them from the vendor as they level. Wemos shield relay d1 mini schematic stack pins work arduino their doesn conflict schematics maybe there these soModifying wemos relay shield – shared inventions Relay shield wemosShield relay wemos d1 mini. Used to install Augmentation Slot MK-11 at an Item Modification Station. Check back at the trainer at Armormech 620, 640 and 680 for new schematics. Swtor How To. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Best method is just to RE the assembly components. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. The rather prohibitive cost is for using the kit, not the slot. Then right-click the augment kit from your inventory. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Augmentation slots can accept augments of up to the level of the slot. View data for the Augmentation Kit MK-10 SWTOR Schematic. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Then you would need to install a mk-2 or higher. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Forums. 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. 2, crafting for level 75 has become more accessible even to new players. Augmentation. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Put money into 3 points of Critical Crafting in your legacy. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. 1). Electrical technology: what is motor starter?Starter ford diagram wiring transit motor engine focus diesel 2002 schematics Engine starter motor diagramStarter solenoid assembly exploded diagram. We got a little news about crafting. com . how to craftsmanship them and why it’s important to Augment your gear! Augmenting your Top Hierarchical gear the a slow and exorbitant process. View data for the Augmentation Kit MK-8 SWTOR Schematic. For a full description of what Tacticals are, how they function and. View data for the Augmentation Kit MK-10 SWTOR Schematic. View data for the Augmentation Kit MK-2 SWTOR Schematic. Put money into 3. This guide remains up. . They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. View data for the Augmentation Kit MK-8 SWTOR Schematic. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Play Now. View data for the Augmentation Kit MK-11 SWTOR Schematic. Prototype Data Spike. Web view and download fellowes powersh. Then I. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add mod slots. Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new york, ny assets (10/10/2014) las. The dedicated guide contains tips for all roles in both PvE and PvP. Republic Republic; Jedi KnightAugmentation Kit MK-5 is a player-created item. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. Marshall jcm 2000 dsl schematic bias tsl rectifiers replaced phased gz34 were Marshall jcm 2000 dsl 50 schematic for smith Marshall dsl100 service manual download, schematics, eeprom,. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augment schematics come from Slicing missions. The rather prohibitive cost is for using the kit, not the slot. Augmentation Kit MK-2 is a player-created item. The circuit board schematic is. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. View data for the Augmentation Kit MK-8 SWTOR Schematic. Augmentation Kit MK-1. View data for the Augmentation Kit MK-2 SWTOR Schematic. SWTOR. Crew Skills; SWTOR. Swtor Augmentation Kit Mk-11 Schematic. Free shipping on parts orders over $45. SWTOR. • MK-11 Augmentation Kits • Versatile Augment 73 • Accuracy Augment 73 • Shield Augment 73 • Advanced Versatile Augment 74. Check Details. View data for the Augmentation Kit MK-10 SWTOR Schematic. Bronzium x2. Prototype Woven Syntex. View data for the Augmentation Kit MK-6 SWTOR Schematic. First I didn't realize this bug. SWTOR. 0. Augmentation Slot Component MK-11. Other sites: TORCommunity. Find the station to use. 6k credits. 23. Web blue_ckaym • 5 mo. View data for the Augmentation Kit MK-2 SWTOR Schematic. He should simply buy augmentation Kit Mk-9 straight away.